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Mặc định The Gnomon Workshop - 3DS Max Collection

The Gnomon Workshop - 3DS Max Collection Pack


Homepage:
http://www.thegnomonworkshop.com/dvds/groups/3dsmax_g.html
Gnomon Workshop: Global Illumination - Exteriors

Instructor: Chris NICHOLS
Formats: (Mac or PC only)
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

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 http://rapidshare.com/files/157327116/VRLT.part16.rar

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Gnomon Workshop - Global Illumination: Interiors - VRay Lighting Techniques

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

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Gnomon Workshop - Environment Creation for Production

This DVD, takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Master will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

 http://rapidshare.com/files/157333537/GNOMONEnvir4prod.part01.rar 
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Gnomon Workshop - Environment Lighting for Production

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.

 http://rapidshare.com/files/144376871/04Environment.Lighting.for.Production.part01.rar 
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Cũ 26-10-2008, 07:35 AM
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Gnomon Workshop: Character Modeling for Production

270 Minutes
Product Code: BTS02
Description: BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.

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Gnomon Workshop - Character Texturing for Production Materials and Texturing Techniques

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

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Gnomon Workshop - Creature Modeling for Production

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

 http://rapidshare.com/files/157513529/PfMCWGT.part01.rar 
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Gnomon Workshop - Creature Detailing For Production

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

 http://rapidshare.com/files/157367995/Creature_Detailing_for_Production.part01.rar 
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Character Texturing and Rendering
for Production


In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

Gnomon Workshop - Matte Painting Production Techniques

In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop® to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter.

 http://rapidshare.com/files/157525789/WGT-MPPT.part01.rar 
 http://rapidshare.com/files/157524383/WGT-MPPT.part02.rar 
 http://rapidshare.com/files/157524176/WGT-MPPT.part03.rar 
 http://rapidshare.com/files/157523666/WGT-MPPT.part04.rar 
 http://rapidshare.com/files/157523720/WGT-MPPT.part05.rar 
 http://rapidshare.com/files/157526359/WGT-MPPT.part06.rar 
 http://rapidshare.com/files/157524478/WGT-MPPT.part07.rar 
 http://rapidshare.com/files/157524073/WGT-MPPT.part08.rar 
 http://rapidshare.com/files/157523529/WGT-MPPT.part09.rar 
 http://rapidshare.com/files/157525579/WGT-MPPT.part10.rar 
 http://rapidshare.com/files/157524100/WGT-MPPT.part11.rar 
 http://rapidshare.com/files/157523953/WGT-MPPT.part12.rar 
 http://rapidshare.com/files/157524692/WGT-MPPT.part13.rar

  http://www.megaupload.com/?d=G8B6TLJD   
   http://www.megaupload.com/?d=JPD8MTCZ   
   http://www.megaupload.com/?d=T5OLGPUS   
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   http://www.megaupload.com/?d=PAGALSF7   
   http://www.megaupload.com/?d=CHO2JXVE  
Gnomon Workshop - 3D Matte Painting and Camera Mapping

In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.
Over 2 1/2 hours of lecture.

 http://rapidshare.com/files/145783027/113D.Matte.Painting.and.Camera.Mapping.part01.rar 
 http://rapidshare.com/files/145788361/113D.Matte.Painting.and.Camera.Mapping.part02.rar 
 http://rapidshare.com/files/145789314/113D.Matte.Painting.and.Camera.Mapping.part03.rar 
 http://rapidshare.com/files/145784602/113D.Matte.Painting.and.Camera.Mapping.part04.rar 
 http://rapidshare.com/files/145784501/113D.Matte.Painting.and.Camera.Mapping.part05.rar 
 http://rapidshare.com/files/145786161/113D.Matte.Painting.and.Camera.Mapping.part06.rar 
 http://rapidshare.com/files/145784123/113D.Matte.Painting.and.Camera.Mapping.part07.rar 
 http://rapidshare.com/files/145785159/113D.Matte.Painting.and.Camera.Mapping.part08.rar 
 http://rapidshare.com/files/145784872/113D.Matte.Painting.and.Camera.Mapping.part09.rar 
 http://rapidshare.com/files/145784490/113D.Matte.Painting.and.Camera.Mapping.part10.rar 
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 http://rapidshare.com/files/145788701/113D.Matte.Painting.and.Camera.Mapping.part18.rar 
 http://rapidshare.com/files/145786937/113D.Matte.Painting.and.Camera.Mapping.part19.rar

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Gnomon Workshop - Set Extension and Lightning Effects

In today’s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels.

 http://rapidshare.com/files/157348605/TGW-SEaLE.part1.rar 
 http://rapidshare.com/files/157348738/TGW-SEaLE.part2.rar 
 http://rapidshare.com/files/157348648/TGW-SEaLE.part3.rar 
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 http://rapidshare.com/files/157348760/TGW-SEaLE.part6.rar 
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Gnomon Workshop: Fluid Simulation with Glu3D - 3ds Max Techniques with Cetin Tuker

In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.

 http://rapidshare.com/files/157356447/FluidSimulation_Glue3d.part01.rar 
 http://rapidshare.com/files/157356222/FluidSimulation_Glue3d.part02.rar 
 http://rapidshare.com/files/157356348/FluidSimulation_Glue3d.part03.rar 
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 http://rapidshare.com/files/157356449/FluidSimulation_Glue3d.part09.rar 
 http://rapidshare.com/files/157356207/FluidSimulation_Glue3d.part10.rar 
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Gnomon Workshop - Multi-Pass Compositing - 3ds Max Rendering Techniques with Tim Jones


In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

 http://rapidshare.com/files/157532652/TGW-MPC.part1.rar 
 http://rapidshare.com/files/157532573/TGW-MPC.part2.rar 
 http://rapidshare.com/files/157535781/TGW-MPC.part3.rar 
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 http://rapidshare.com/files/157532240/TGW-MPC.part5.rar 
 http://rapidshare.com/files/157532355/TGW-MPC.part6.rar
Lastcheck by F4VN Bot: March 18, 2009, 9:09 pm

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Thanked Box (3)

  #4  
Cũ 02-08-2009, 05:32 PM
smd2006's Avatar
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Mặc định Re: The Gnomon Workshop - 3DS Max Collection

DVD hay wa.
học bi nhiu mà nhìu tài liệu wa. dù sao cũng thanks bác phát


thay đổi nội dung bởi: smd2006, 02-08-2009 lúc 05:46 PM
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  #5  
Cũ 24-02-2010, 11:15 PM
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Mặc định Re: The Gnomon Workshop - 3DS Max Collection

rất thích các tài liệu này nhưng tôi ko có điều kiện dể down rapid .. liệu có cách nào khác để tôi có thể giao lưu chỗ tài liệu này với bạn được ko ạ

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