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![]() Cebas finalRender stage-2 for Maya 7
finalRender Stage-2 is an advanced rendering system that offers the latest state of the art rendering technology. As a stand-alone product, it can be used with multiple applications. However each "integration" still has some modifications and differences specific to the target application.
Homepage: http://www.finalrender.com
Download:
http://rapidshare.de/files/31795816/fR.S2.fM7.rar.html
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#2
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![]() CMUSCLE SYSTEM v1.31 FOR MAYA The Comet Muscle System, or "cMuscleSystem" is a plug-in suite for Maya that provides a high-quality and affordable alternative to standard Maya skin deformation as well as other powerful features. Muscle deformation and skin deformation are provided including both true sticky and sliding effects, skin jiggle, and relax/wrinkle type effects. The entire plug-in suite contains three deformers, five helper nodes and seven new API MEL commands. Combined, these tools create one of the most powerful high end muscle solutions commercially available. In addition, the entire toolset is flexible enough to be used for other setup and rigging purposes such as creating spline based rigs, generic jiggle effects or point caching. Many features can be used independently on any object, even if you are not doing muscle deformation. The entire muscle system can be applied above existing Maya skinClusters for limited functionality. In addition, the plug-in provides an automated way to easily convert or replace existing Maya skinCluster deformed objects to the Comet Muscle System. This gives you a quick and easy way to utilize existing work, adding the full power of the cMuscleSystem toolset. Power The cMuscleSystem plug-in suite provides un-paralleled power to get the results you need. * Two muscle deformers and one full featured skin deformer * Absolute control of your muscle shapes based on length with the Custom Muscle Shaping feature * True sticky and sliding weighting that are independent for absolute control between pulling, pushing and sliding effects * Both muscle jiggle and per-point skin jiggling * Use any NURBs or Polygon object as a Muscle or Bone respectively * Support for Polygon Meshes, NURBs or Subdivision Surfaces. (Best results and speed will be with Polygon Mesh) * Customized Color Weight Painting for main skin deformation features Flexibility Designed to fit your needs, the cMuscleSystem is easily integrated with practically any pipeline. * Easily convert existing Maya skinClusters to cMuscleSystem deformers * Use only the features you want, such as per-point jiggle, or caching. For example you can add jiggle effects to any object, even if it doesn't have muscles * Deform muscles with proprietary cMuscleSystem tools, or use built in Maya deformers. For example, muscles could be set up and deformed with simple blendshapes if desired * Main features are set via painting weights, so you get the control you need, where you need. There are 8 different weight maps you can paint for total customization * Documented API commands allow for custom written MEL tools to tie into the system * MEL Scripted interface can be used to provide examples of the API, and allow for more seamless integration with your own tools * Freely included cache-only version of the plug-in provided so you can render on as many render farms or lighter workstations as needed * Available for Windows, Linux and Mac OS X platforms Speed The cMuscleSystem suite provides layered feature control for faster interaction. * Toggle features/Set quality level to custom fit your workflow * Similar techniques to existing Maya tools so you can start working quickly * Muscle jiggle and other features can usually be adjusted in realtime after an initial frame step done * Per-Point Caching is built into the cMuscleSystem deformer for faster speed during lighting and rendering http://rapidshare.de/files/33939523/i-cm131.rar Pass www.devilived.com
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#3
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![]() CSMART BLEND v1.0 FOR MAYA cSmartBlend is a Maya plug-in that lets modelers and rigging artists easily create partial object based deformation and create/update morph targets when topology on the mesh changes. At it's core, cSmartBlend was designed to allow for easy manipulation and blendshape driving of a partial/chopped mesh driving a seamless full body mesh. For example with cSmartBlend you can cut off the head of your character, make morph targets for the head, and then use the cSmartBlend deformer to drive the deformation of the chopped head back into the full res character. In addition, cSmartBlend can handle not only cut off geometry with similar points, but even totally new or different topology. This means that you can safely make model changes, and then use cSmartBlend to re-create existing morph targets that will now be compatible with the new mesh. For example, if you have several morph targets made for a mesh, then decide you need to add or remove geometry on the mesh, say to add a new edge loop around the mouth, you can use cSmartBlend to automatically create new targets that also have this new topology added. Features at a Glance * Easily drive facial and other deformations on a full res character mesh from a partial or chopped copy. * Works with NURBs or Polygon Meshes to drive master geometry, even if the target and master objects do not have exactly matching point positions. * Easily re-calculate cSmartBlend connection data even if the point count or point order changes on the original master or copy target mesh. * Set up deformation to be based in either Object or World space, depending on the rigging needs. * Quickly create a "base" mesh for advanced rigging deformation techniques. * Can be used as a wrap deformer with World space mode, but pre-calculates all needed data for fast deformation. * Automatically create new blendshape targets that work with an original object when there are topology changes or tweaks. http://rapidshare.de/files/33935826/i-csb10.rar Pass www.devilived.com |
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#4
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Academy Award-winning Autodesk Maya software is a powerfully integrated 3D modeling, animation, effects, and rendering solution. Based on an open architecture, all your work can be scripted or programmed using an embedded scripting language and a well-documented and comprehensive Application Program Interface (API) enabling you to realize your creative vision. Autodesk Maya is used by film and video artists, game developers, design visualization professionals, and students to create engaging, lifelike digital images, realistic animation, and extraordinary visual effects. [HIDE] http://rapidshare.com/files/2742411/Maya.Unlimited.8.team_xforce.part1.rar http://rapidshare.com/files/2746150/Maya.Unlimited.8.team_xforce.part4.rar Lastcheck by F4VN Bot: March 18, 2009, 2:55 am |
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#5
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![]() Autodesk Maya Unlimited 8 Max Bundle Academy Award®-winning Autodesk® Maya® software is a powerfully integrated 3D modeling, animation, effects, and rendering solution. Based on an open architecture, all your work can be scripted or programmed using an embedded scripting language and a well-documented and comprehensive Application Program Interface (API) enabling you to realize your creative vision. With these plugins included: T-Splines for Maya 1.4 Realwiz MMTrack for Maya 1.0.0.16561 Radiant Square FinalRig Pro 2.0 Provide 3D NurbsData 1.5 Pixar Renderman Artists Tools for Maya JoeAlter Shave and a Haircut for Maya 4.0 Illuminate Labs Turtle 3.0.0.5 Greenworks X-Frog 4.0 Digimation Mel Studio 1.02 Comet Digital cMuscle System 1.2 Blastcode for Maya Anzovin The Setup Machine 2.01 Animation Studios Advanced Skeleton for Maya 1.0 3DAliens Glu3D 1.3.13 & 2 Maya eBooks Part 1:
http://rapidshare.de/files/32248696/ad_8_maya.part1.rar
or
http://www.megaupload.com/?d=74CB93UC
Part 2:
http://rapidshare.de/files/32253558/ad_8_maya.part2.rar
or
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Part 3:
http://rapidshare.de/files/32254194/ad_8_maya.part3.rar
or
http://www.megaupload.com/?d=FPKF2OFI
Pass:
Pass: xsharex.info
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#6
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![]() Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (Application Program Interface), or one of two integrated scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas. Features Create breathtaking 3D with Autodesk® Maya® 8.5 software. Quickly direct and control cloth in entirely new ways with Maya® nCloth. Use Python, one of the two Maya embedded scripting languages, to manipulate, customize and automate Maya. Maya 8.5 also delivers Intel®-based Macintosh® computer support and productivity-enhancing tools that let you complete complex animation tasks faster. For full product details, please refer to the detailed features. Key Features and Enhancements Maya Nucleus Unified Simulation Framework Maya 8.5 marks the first installment of Maya Nucleus technology within Maya. Maya Nucleus— Autodesk’s next generation unified simulation framework—is based on technology developed by award-winning Autodesk research scientist Jos Stam. The Maya Nucleus unified simulation framework is a linked particle system that interactively simulates a wide range of dynamic entities. It works with a variety of geometry types (curves, non-manifold geometry, meshes with holes, etc.) within a unified framework. Maya nCloth As the first Maya module built on Autodesk’s new Nucleus technology, Maya® nCloth functionality lets you quickly direct and control cloth, and other material simulations, in entirely new ways. Maya nCloth objects can be as stiff, viscous or flowing, and as tightly or loosely woven as you desire. Rapidly create cloth-on-cloth simulations – such as a shirt over pants – with believable influences and collisions. Bend, stretch, shear, dent or even tear your Maya nCloth fabrics with ease. Beyond cloth, Maya nCloth lets you create deformable plastic and metal simulations, inflatable objects, as well as rigid-body and fluidic-type effects. Maya nCloth is only available in Maya Unlimited. Python Python, a powerful and accessible scripting language, is now available within Maya. Not only has Python been integrated into the software at the same level as the Maya Embedded Language (MEL), its bindings to the OpenMaya API give you an alternative language for plug-in development. Plus, the Maya Python modules can be imported into an external standalone Python interpreter for batch processing. With its higher-level language constructs, Python supports developer productivity while providing easily maintainable code. The language is also highly extensible, with a broad collection of third-party tools and modules freely available. Expanded Platform Support Maya 8.5 gives you more platform options. Maya is the only full-function 3D animation software to run on 32-bit Windows®, Linux®, and Mac OS® X and 64-bit Windows and Linux. As of Maya 8.5, Intel®-based Macintosh® computer support is provided as a Universal binary – so you can use 32-bit Maya software on either the PowerPC- or Intel-based Macintosh computers. mental ray Shaders Realizing physically accurate outdoor environments has become significantly easier as of Maya 8.5. New physical sun and physical sky shaders let you create photorealistic skies based on the position of the sun – all with the power of the highly acclaimed, physically based mental ray® rendering engine. Plus, new architectural and design shaders make it easier for you to create such effects as waxy floors, frosted glass, clay and sand-blasted metals. Transfer Polygon Attributes Transfer Polygon Attributes allows you to transfer UV, color per vertex (CPV), and vertex position information between polygon meshes of differing topologies – even those that are separated in space or of different proportion/scale. This means that when you’re working with two different versions of an object or character (for example, one high-resolution and one low-resolution), you can quickly transfer existing UV sets that have already been laid out to the lower-resolution model. As of Maya 8.5 you can also use the paint tool to blend between source and target deformations. mental ray Workflow New and reorganized render attributes make the mental ray for Maya render settings significantly more intuitive. Likewise, in the Render Option and Batch Render Option editors you can now configure mental ray to automatically determine, at the start of each render, the optimal memory limit, tile size, or number of threads. New as of Maya 8.5, High Dynamic Range (HDR) images can be generated from the mental ray batch bake option, the Transfer Map feature, or the texture bakeSet node. Japan Localization Core-level development efforts have allowed Autodesk to deliver a powerful new Japanese version of Maya software. As of Maya 8.5, those who prefer to work in Japanese can do so while they navigate Maya, or customize their tools and user interface. Download http://rapidshare.com/files/12033470/pdx85m.part1.rar http://rapidshare.com/files/12033491/pdx85m.part2.rar http://rapidshare.com/files/12033449/pdx85m.part3.rar Pas: www.devilived.com |